Glitch - A Story of the Not
Glitch is the first modern installment in a long-running series of games (starting with the RPG "Nobilis") for people who like recreational philosophy and metaphysics and thinking about how their fundamental experience of the world works. These are games built, from the ground up, to take thought experiments and goofy arguments and self-expression on the core of one's meaning and identity and blend them in seamlessly with the banter, conflict, exploration, and (in this case) mystery solving that you'll find in a tabletop RPG.
This is a limited edition hardcover copy of Glitch: A Story of the Not.
Art for the book was contributed by Alexander Benekos, Sadia Bies, Silvia Cucchi, Elena Albanese, Maria Guarneri, Jenn Manley Lee, Kirsten Moody, Lee Moyer, Camille “Karma” O’Leary, Beatrice Pelagatti, Robin Scott, Elizabeth Sherry, Melissa Spandri, and Mel Uran!
Glitch uses a simple but heavily nuanced diceless system.
Players control two "spotlights" per "chapter" of the game, allowing them to direct the group's attention; they earn experience points through the use of those spotlights and through the specific activities tied to their "quests."
Characters have five traits rated from 0-7, associated with a total of ninety individually versatile abilities: each is bound to a particular trait and given a difficulty from 0-12. To use one of these abilities, the character must accumulate [difficulty-Trait rating] points of a "Cost;" these Costs may or may not have immediate meaning in play but regardless accumulate to become wounds, suffering, and, eventually, a final ending. Players are not generally expected to have all of the abilities memorized; rather, in addition to the richness of possibility in the individual abilities, there's always more to discover that your character can potentially do.
The setting of Glitch is an urban fantasy version of Earth ... found upon a tree of worlds, which is set inside a cup of flame, in an endless, lightless nowhere-land, a troubled sea of nothingness:
That country that is not a country, that kingdom that came before the world, in that place that is not a place at all, that goes by the name of Ninuan.
Trigger Warnings: Existential horror; missing eyes; references to or
supernatural analogues to depression, anxiety, PTSD, executive
function issues, dissociation, and arguably self-harm;
some pseudoChristian and some pseudopagan theology;
blurring of the definition of reality; implied violence;
and short and non-graphic descriptions of a large number of very horrible fates.